
Stay tuned for more promotional stuff throughout this upcoming week. 2.1 The Vikings 2.2 Mercia 2.3 Northumbria 2.4 The Saxons 2.5 The Welsh 2.6 The Irish 2.7 The Scots 2. Basically this was because some of the factions were on DLC faction slots. 1.1 Almohads 1.2 Byzantine 1.3 Danes 1.4 Egyptians 1.5 English 1.6 French 1.7 Germans 1.8 Italians 1.9 Polish 1.10 Russians 1.11 Spanish 1.12 Turks 1.13 Unplayable Factions 2 Viking Invasion Factions.

The aforementioned pike phalanx has been changed so it more closely resembles Medieval 2.įixed the faction assignment issue that was causing some people to not get certain factions. Polearm units have been given the "pike phalanx" ability and have been buffed. New armor and weapon values that should make battles slightly longer. Some units have been changed to be a high era unit like the Zweihander and Venetian Heavy Infantry. More advanced control-methods are also available to maneuver. Movement orders are issued to all selected units. One or more units may be selected at any time. Each unit is independently controllable and represented on the battle interface by a Unit card. Most of the current units have been revamped or adjusted to make them more unique and distinct to their respective factions. Start the game with the 'drive and folder pathmedievaltw.exe' -ian command. Armies on the battlefield are made up of units of many individual soldiers or, rarely, a 'single entity' unit such as a character or monster. This brings the total number of units to around 205. Two new factions: Abbasid Sultanate and Sultanate of Rum.Ībout 73 new units (including the ones for the two new factions) that expand the time-frame of Medieval Kingdoms Total War to about the first parts of the Hundred Years War.

I can't say when we plan to release the second version but I think it's about time for you people to know what to expect in the second release of the mod:

Open Positions: Anything for campaign stuff.Champions > adventurers to explorer the world.Dignitaries > religious preachers (Priest etc).Heavy Casualties inflicted trigger morale checks on enemy units, and units automatically flee when theyve lost 50 of their original strength, or 65 in the case of elite units. Credit to The Byzantine for the Logo and Signatures. A turn based tactics wargame similar to Total War in gameplay with an emphasis on flanking and breaking units over killing them, in Field of Glory units use unit strength instead of HP.
